

It makes it easy to spend real money, certainly, but for people who aren’t committed addicts to the game (and, frankly, those people should be spending money on the game they’re using for dozens of hours ever week), there’s no real sense of pressure that we are missing out if we don’t cough up cash. See, the secret of World of Tanks’ success is that it doesn’t look to exploit the players. After playing this game I suspect the more serious gamers with iDevices will be even less interested in buying into the exploitative nature of most free-to-play games that we’re increasingly having to settle for on our mobile platforms. World of Tanks Blitz is that game, and I can just see the likes of EA shaking in its boots at such a relief. I guess it was inevitable that the shining light of quality free-to-play military action would eventually make its way to the platform where $0.99 upfront can be seen as expensive but then people are willing to spend $100 in virtual coins to buy slightly prettier houses for Farmville clones.
